Fast Hydraulic and Thermal Erosion on GPU

Abstract
Computer games, simulators and many other computer graphics applications display external scenes where a realistic looking terrain is a vital part of the view. In this paper we propose a method that generates realistic virtual terrains by simulation of hydraulic and thermal erosion on a predefined heightfield. The model is designed to be executed interactively on parallel architectures like graphics processors.
Description

        
@inproceedings{
:10.2312/EG2011/short/057-060
, booktitle = {
Eurographics 2011 - Short Papers
}, editor = {
N. Avis and S. Lefebvre
}, title = {{
Fast Hydraulic and Thermal Erosion on GPU
}}, author = {
Jákó, Balázs
and
Tóth, Balázs
}, year = {
2011
}, publisher = {
The Eurographics Association
}, ISSN = {
1017-4656
}, ISBN = {}, DOI = {
/10.2312/EG2011/short/057-060
} }
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