Modeling and Rendering of the Atmosphere Using Mie-Scattering

dc.contributor.authorJackel, D.en_US
dc.contributor.authorWalter, B.en_US
dc.date.accessioned2015-02-15T18:17:39Z
dc.date.available2015-02-15T18:17:39Z
dc.date.issued1997en_US
dc.description.abstractThis paper presents a method for rendering of the atmosphere by means of Mie-scattering. The method is based on a concentric atmospheric model, which is divided into four submodels: for clear air, aerosol, ozone, and rain. In order to simulate and visualize the various atmospheric effects, each of these submodels can be parameterized by the user as desired. The process of rendering an outdoor scene requires an enormous amount of computing power. In order to make this method suitable for efficient implementation, some simplifications and approximations are discussed. In addition, a selection of the rendering results are presented, and our further activities in the field of atmospheric rendering are discussed.en_US
dc.description.number4en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume16en_US
dc.identifier.doi10.1111/1467-8659.00180en_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages201-210en_US
dc.identifier.urihttps://doi.org/10.1111/1467-8659.00180en_US
dc.publisherBlackwell Publishers Ltd and the Eurographics Associationen_US
dc.titleModeling and Rendering of the Atmosphere Using Mie-Scatteringen_US
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