Dynamic Bounding Volume Hierarchies for Occlusion Culling

dc.contributor.authorKovalcík, Víten_US
dc.contributor.authorTobola, Petren_US
dc.contributor.editorErik Kjems and Roland Blachen_US
dc.date.accessioned2014-01-27T10:42:42Z
dc.date.available2014-01-27T10:42:42Z
dc.date.issued2005en_US
dc.description.abstractWe present an algorithm for rendering complex scenes using occlusion queries to resolve visibility. To organize objects in the scene, the algorithm uses a ternary tree which is dynamically modified according to the current view and positions of the objects in the scene. Aside from using heuristic techniques to estimate unnecessary queries, the algorithm uses several new features to estimate the set of visible objects more precisely while still retaining the conservativeness. The algorithm is suitable for both static and dynamic scenes with huge number of moving objects.en_US
dc.description.seriesinformationEurographics Symposium on Virtual Environmentsen_US
dc.identifier.isbn978-3-905674-06-4en_US
dc.identifier.issn1727-530Xen_US
dc.identifier.urihttps://doi.org/10.2312/EGVE/IPT_EGVE2005/091-096en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Hidden surface removalen_US
dc.titleDynamic Bounding Volume Hierarchies for Occlusion Cullingen_US
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