Acquisition, Synthesis and Rendering of Bidirectional Texture Functions

dc.contributor.authorMüller, Geroen_US
dc.contributor.authorMeseth, Janen_US
dc.contributor.authorSattler, Mirkoen_US
dc.contributor.authorSarlette, Ralfen_US
dc.contributor.authorKlein, Reinharden_US
dc.date.accessioned2015-11-12T08:10:43Z
dc.date.available2015-11-12T08:10:43Z
dc.date.issued2004en_US
dc.description.abstractOne of the main challenges in computer graphics is still the realistic rendering of complex materials such as fabric or skin. The difficulty arises from the complex meso structure and reflectance behavior defining the unique look-and-feel of a material. A wide class of such realistic materials can be described as 2D-texture under varying light- and view direction namely the Bidirectional Texture Function (BTF). Since an easy and general method for modeling BTFs is not available, current research concentrates on image-based methods which rely on measured BTFs (acquired real-world data) in combination with appropriate synthesis methods. Recent results have shown that this approach greatly improves the visual quality of rendered surfaces and therefore the quality of applications such as virtual prototyping. This STAR will present in detail the state-of-the-art techniques for the main tasks involved in producing photo-realistic renderings using measured BTFsen_US
dc.description.seriesinformationEurographics 2004 - STARsen_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttps://doi.org/10.2312/egst.20041026en_US
dc.publisherEurographics Associationen_US
dc.titleAcquisition, Synthesis and Rendering of Bidirectional Texture Functionsen_US
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