Designing 3D Selection Techniques Using Ballistic and Corrective Movements

dc.contributor.authorLiu, Leien_US
dc.contributor.authorLiere, Robert vanen_US
dc.contributor.editorMichitaka Hirose and Dieter Schmalstieg and Chadwick A. Wingrave and Kunihiro Nishimuraen_US
dc.date.accessioned2014-01-27T11:08:27Z
dc.date.available2014-01-27T11:08:27Z
dc.date.issued2009en_US
dc.description.abstractThe two-component model is a human movement model in which an aimed movement is broken into a voluntary ballistic movement followed by a corrective movement. Recently, experimental evidence has shown that 3D aimed movements in virtual environments can be modeled using the two-component model. In this paper, we use the two-component model for designing 3D interaction techniques which aim at facilitating pointing tasks in virtual reality. This is achieved by parsing the 3D aimed movement in real time into the ballistic and corrective phases, and reducing the index of difficulty of the task during the corrective phase. We implemented two pointing techniques. The 'AutoWidth' technique increases the target width during the corrective phase and the 'AutoDistance' technique decreases the distance to the target at the end of ballistic phase. We experimentally demonstrated the benefit of these techniques by comparing them with freehand aimed movements. It was shown that both 'AutoWidth' and 'AutoDistance' techniques exhibit significant improvement on target acquisition time.en_US
dc.description.seriesinformationJoint Virtual Reality Conference of EGVE - ICAT - EuroVRen_US
dc.identifier.isbn978-3-905674-20-0en_US
dc.identifier.issn1727-530Xen_US
dc.identifier.urihttps://doi.org/10.2312/EGVE/JVRC09/001-008en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.6 [Computer Graphics]: Methodology and Techniques - Interaction techniques I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism - Virtual reality I.3.6 [Computer Graphics]: Methodology and Techniques - Ergonomicsen_US
dc.titleDesigning 3D Selection Techniques Using Ballistic and Corrective Movementsen_US
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