Fast Edge-based Geodesic Poisson Disk Remeshing

dc.contributor.authorUhlmann, Tomen_US
dc.contributor.authorVáša, Liboren_US
dc.contributor.authorBrunnett, Guidoen_US
dc.contributor.editorB. Bickel and T. Ritschelen_US
dc.date.accessioned2015-04-15T08:32:24Z
dc.date.available2015-04-15T08:32:24Z
dc.date.issued2015en_US
dc.description.abstractTriangular meshes of high complexity are common when created by a 3D scanner device and must be reduced for further processing. The geodesic Poisson disk remeshing [FZ08] is a method that generates a simplified mesh with highly regular triangles at the cost of exorbitant computation time. In this paper we will outline a new approach to this technique that makes it applicable for highly complex models. Our approach operates directly on the surface of the mesh, therefore works for meshes of arbitrary topology. Meshes consisting of millions of triangles can be reduced to an arbitrary complexity in just a few minutes while the original approach processes meshes with thousands of triangles in the same time. Our easy to implement remeshing technique also provides several options to preserve features.en_US
dc.description.sectionheadersGeometryen_US
dc.description.seriesinformationEG 2015 - Short Papersen_US
dc.identifier.doi10.2312/egsh.20151000en_US
dc.identifier.pages1-4en_US
dc.identifier.urihttps://doi.org/10.2312/egsh.20151000en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.5 [Computer Graphics]en_US
dc.subjectComputational Geometry and Object Modelingen_US
dc.subjectGeometric algorithmsen_US
dc.subjectlanguagesen_US
dc.subjectand systemsen_US
dc.titleFast Edge-based Geodesic Poisson Disk Remeshingen_US
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