Running Large VR Applications on a PC Cluster: the FlowVR Experience

dc.contributor.authorAllard, Jérémieen_US
dc.contributor.authorMénier, Clémenten_US
dc.contributor.authorBoyer, Edmonden_US
dc.contributor.authorRaffin, Brunoen_US
dc.contributor.editorErik Kjems and Roland Blachen_US
dc.date.accessioned2014-01-27T10:42:42Z
dc.date.available2014-01-27T10:42:42Z
dc.date.issued2005en_US
dc.description.abstractIn this paper, we present how FlowVR enables the development of modular and high performance VR applications running on a PC cluster. FlowVR is a middleware we specifically developed targeting distributed interactive applications. The goal of the FlowVR design is to favor the application modularity in an attempt to alleviate software engineering issues while taking advantage of this modularity to enable efficient executions on PC clusters. FlowVR relies on an extended data flow model that enables to implement complex message handling functions like collective communications, or bounding box based routing. After a short presentation of FlowVR, we describe a representative application that takes benefit of FlowVR to reach a real time performance running on a PC Cluster.en_US
dc.description.seriesinformationEurographics Symposium on Virtual Environmentsen_US
dc.identifier.isbn978-3-905674-06-4en_US
dc.identifier.issn1727-530Xen_US
dc.identifier.urihttps://doi.org/10.2312/EGVE/IPT_EGVE2005/059-068en_US
dc.publisherThe Eurographics Associationen_US
dc.titleRunning Large VR Applications on a PC Cluster: the FlowVR Experienceen_US
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