Research Problems for Creating Digital Actors

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Date
2003
Journal Title
Journal ISSN
Volume Title
Publisher
Eurographics Association
Abstract
An interesting challenge for the computer graphics community is to use computer graphics technology to simulate digital actors that seem so real that people cannot tell whether they are animated or real. Our group is engaged in an ongoing project to develop and integrate the techniques required for creating digital actors. In particular, our research has been focused on components such as facial animation, hair animation, clothing animation, and body animation, which are crucial to the successful realization of digital actors. This article summarizes the results of our research on those topics, reviews other approaches that have been taken in digital actor research, and outlines the challenges that must be overcome in this area.
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@inproceedings{
:10.2312/egst.20031088
, booktitle = {
Eurographics 2003 - STARs
}, editor = {}, title = {{
Research Problems for Creating Digital Actors
}}, author = {
Ko, Hyeong-Seok
and
Choi, Kwang-Jin
and
Choi, Min Gyu
and
Tak, Seyoon
and
Choe, Byoungwon
and
Song, Oh-Young
}, year = {
2003
}, publisher = {
Eurographics Association
}, ISSN = {
1017-4656
}, ISBN = {}, DOI = {
/10.2312/egst.20031088
} }
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