Full Wave Modelling of Light Propagation and Reflection

dc.contributor.authorMusbach, A.en_US
dc.contributor.authorMeyer, G. W.en_US
dc.contributor.authorReitich, F.en_US
dc.contributor.authorOh, S. H.en_US
dc.contributor.editorHolly Rushmeier and Oliver Deussenen_US
dc.date.accessioned2015-02-28T16:07:12Z
dc.date.available2015-02-28T16:07:12Z
dc.date.issued2013en_US
dc.description.abstractThe propagation and reflection of electromagnetic waves in a three‐dimensional environment is simulated, and realistic images are produced using the resulting light distributions and reflectance functions. A finite difference time domain method is employed to advance the electric and magnetic fields in a scene. Surfaces containing wavelength scaled structures are created, the interaction of the electromagnetic waves with these nano‐structured materials is calculated, and the sub‐surface interference and diffraction effects are modelled. The result is a reflectance function with wavelength composition and spatial distribution properties that could not have been predicted using classic computer graphic ray tracing approaches. The techniques are employed to reproduce demonstrations of simple interference and diffraction effects, and to create computer‐generated pictures of a Morpho butterfly.The propagation and reflection of electromagnetic waves in a three‐dimensional environment is simulated, and realistic images are produced using the resulting light distributions and reflectance functions. A finite difference time domain method is employed to advance the electric and magnetic fields in a scene. Surfaces containing wavelength scaled structures are created, the interaction of the electromagnetic waves with these nano‐structured materials is calculated, and the sub‐surface interference and diffraction effects are modeled. The result is a reflectance function with wavelength composition and spatial distribution properties that could not have been predicted using classic computer graphic ray tracing approaches.en_US
dc.description.number6
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume32
dc.identifier.issn1467-8659en_US
dc.identifier.urihttps://doi.org/10.1111/cgf.12012en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltd.en_US
dc.subjectrenderingen_US
dc.subjectFDTDen_US
dc.subjectshaderen_US
dc.subjectdiffractionen_US
dc.subjectinterferenceen_US
dc.subjectstructural colouren_US
dc.subjectiridescenceen_US
dc.subjectthin filmen_US
dc.subjectNewton's coloursen_US
dc.subjectopticsen_US
dc.subjectelectromagnetic waveen_US
dc.subjectI.3.7 [Computer Graphics]en_US
dc.subjectThree‐Dimensional Graphics and Realism colouren_US
dc.subjectshadingen_US
dc.subjectshadowing and textureen_US
dc.titleFull Wave Modelling of Light Propagation and Reflectionen_US
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