Maps and Globes in Virtual Reality

dc.contributor.authorYang, Yalongen_US
dc.contributor.authorJenny, Bernharden_US
dc.contributor.authorDwyer, Timen_US
dc.contributor.authorMarriott, Kimen_US
dc.contributor.authorChen, Haohuien_US
dc.contributor.authorCordeil, Maximeen_US
dc.contributor.editorJeffrey Heer and Heike Leitte and Timo Ropinskien_US
dc.date.accessioned2018-06-02T18:09:12Z
dc.date.available2018-06-02T18:09:12Z
dc.date.issued2018
dc.description.abstractThis paper explores different ways to render world-wide geographic maps in virtual reality (VR). We compare: (a) a 3D exocentric globe, where the user's viewpoint is outside the globe; (b) a flat map (rendered to a plane in VR); (c) an egocentric 3D globe, with the viewpoint inside the globe; and (d) a curved map, created by projecting the map onto a section of a sphere which curves around the user. In all four visualisations the geographic centre can be smoothly adjusted with a standard handheld VR controller and the user, through a head-tracked headset, can physically move around the visualisation. For distance comparison exocentric globe is more accurate than egocentric globe and flat map. For area comparison more time is required with exocentric and egocentric globes than with flat and curved maps. For direction estimation, the exocentric globe is more accurate and faster than the other visual presentations. Our study participants had a weak preference for the exocentric globe. Generally the curved map had benefits over the flat map. In almost all cases the egocentric globe was found to be the least effective visualisation. Overall, our results provide support for the use of exocentric globes for geographic visualisation in mixed-reality.en_US
dc.description.number3
dc.description.sectionheadersVR and Workflows
dc.description.seriesinformationComputer Graphics Forum
dc.description.volume37
dc.identifier.doi10.1111/cgf.13431
dc.identifier.issn1467-8659
dc.identifier.pages427-438
dc.identifier.urihttps://doi.org/10.1111/cgf.13431
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf13431
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectCCS Concepts Human
dc.subjectcentered computing
dc.subjectVirtual reality
dc.subjectGeographic visualization
dc.subjectEmpirical studies in HCI
dc.titleMaps and Globes in Virtual Realityen_US
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