SPIDER: SPherical Indoor DEpth Renderer

dc.contributor.authorTukur, Muhammaden_US
dc.contributor.authorPintore, Giovannien_US
dc.contributor.authorGobbetti, Enricoen_US
dc.contributor.authorSchneider, Jensen_US
dc.contributor.authorAgus, Marcoen_US
dc.contributor.editorCabiddu, Danielaen_US
dc.contributor.editorSchneider, Teseoen_US
dc.contributor.editorAllegra, Darioen_US
dc.contributor.editorCatalano, Chiara Evaen_US
dc.contributor.editorCherchi, Gianmarcoen_US
dc.contributor.editorScateni, Riccardoen_US
dc.date.accessioned2022-11-08T11:44:46Z
dc.date.available2022-11-08T11:44:46Z
dc.date.issued2022
dc.description.abstractToday's Extended Reality (XR) applications that call for specific Diminished Reality (DR) strategies to hide specific classes of objects are increasingly using 360? cameras, which can capture entire areas in a single picture. In this work, we present an interactive-based image editing and rendering system named SPIDER, that takes a spherical 360? indoor scene as input. The system incorporates the output of deep learning models to abstract the segmentation and depth images of full and empty rooms to allow users to perform interactive exploration and basic editing operations on the reconstructed indoor scene, namely: i) rendering of the scene in various modalities (point cloud, polygonal, wireframe) ii) refurnishing (transferring portions of rooms) iii) deferred shading through the usage of precomputed normal maps. These kinds of scene editing and manipulations can be used for assessing the inference from deep learning models and enable several Mixed Reality (XR) applications in areas such as furniture retails, interior designs, and real estates. Moreover, it can also be useful in data augmentation, arts, designs, and paintings.en_US
dc.description.sectionheadersMachine Learning for Graphics
dc.description.seriesinformationSmart Tools and Applications in Graphics - Eurographics Italian Chapter Conference
dc.identifier.doi10.2312/stag.20221267
dc.identifier.isbn978-3-03868-191-5
dc.identifier.issn2617-4855
dc.identifier.pages131-138
dc.identifier.pages8 pages
dc.identifier.urihttps://doi.org/10.2312/stag.20221267
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/stag20221267
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Applied computing -> Architecture (buildings); Computing methodologies -> Image-based rendering; Reconstruction
dc.subjectApplied computing
dc.subjectArchitecture (buildings)
dc.subjectComputing methodologies
dc.subjectImage
dc.subjectbased rendering
dc.subjectReconstruction
dc.titleSPIDER: SPherical Indoor DEpth Rendereren_US
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