Exploring Perceptual Homogenization through a VR-Based AI Narrative
dc.contributor.author | Kao, Bing-Chen | en_US |
dc.contributor.author | Tsai, Tsun-Hung | en_US |
dc.contributor.editor | Christie, Marc | en_US |
dc.contributor.editor | Han, Ping-Hsuan | en_US |
dc.contributor.editor | Lin, Shih-Syun | en_US |
dc.contributor.editor | Pietroni, Nico | en_US |
dc.contributor.editor | Schneider, Teseo | en_US |
dc.contributor.editor | Tsai, Hsin-Ruey | en_US |
dc.contributor.editor | Wang, Yu-Shuen | en_US |
dc.contributor.editor | Zhang, Eugene | en_US |
dc.date.accessioned | 2025-10-07T06:05:35Z | |
dc.date.available | 2025-10-07T06:05:35Z | |
dc.date.issued | 2025 | |
dc.description.abstract | This research explores how the drive for cognitive efficiency in Artificial Intelligence (AI) may contribute to the homogenization of sensory experiences. We present Abstract.exe, a Virtual Reality (VR) installation designed as a critical medium for this inquiry. The experience places participants in a detailed virtual forest where their exploration triggers an AI-driven ''simplification'' of the world. Visuals, models, and lighting progressively degrade, aiming to transform the 3D scene into abstract 2D color fields. This work attempts to translate the abstract logic of AI-driven summarization into a tangible, immersive experience. This paper outlines the concept and technical implementation in Unreal Engine 5 (UE5), which utilizes a Procedural Content Generation (PCG) framework. Abstract.exe is intended as both an artistic inquiry and a cautionary exploration of how we might preserve experiential richness in an algorithmically influenced world. | en_US |
dc.description.sectionheaders | Posters and Demos | |
dc.description.seriesinformation | Pacific Graphics Conference Papers, Posters, and Demos | |
dc.identifier.doi | 10.2312/pg.20251315 | |
dc.identifier.isbn | 978-3-03868-295-0 | |
dc.identifier.pages | 2 pages | |
dc.identifier.uri | https://doi.org/10.2312/pg.20251315 | |
dc.identifier.uri | https://diglib.eg.org/handle/10.2312/pg20251315 | |
dc.publisher | The Eurographics Association | en_US |
dc.rights | Attribution 4.0 International License | |
dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | |
dc.subject | CCS Concepts: Human-centered computing → Virtual reality; Computing methodologies → Artificial intelligence; Applied computing → Media arts | |
dc.subject | Human centered computing → Virtual reality | |
dc.subject | Computing methodologies → Artificial intelligence | |
dc.subject | Applied computing → Media arts | |
dc.title | Exploring Perceptual Homogenization through a VR-Based AI Narrative | en_US |
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