Exploring Perceptual Homogenization through a VR-Based AI Narrative

dc.contributor.authorKao, Bing-Chenen_US
dc.contributor.authorTsai, Tsun-Hungen_US
dc.contributor.editorChristie, Marcen_US
dc.contributor.editorHan, Ping-Hsuanen_US
dc.contributor.editorLin, Shih-Syunen_US
dc.contributor.editorPietroni, Nicoen_US
dc.contributor.editorSchneider, Teseoen_US
dc.contributor.editorTsai, Hsin-Rueyen_US
dc.contributor.editorWang, Yu-Shuenen_US
dc.contributor.editorZhang, Eugeneen_US
dc.date.accessioned2025-10-07T06:05:35Z
dc.date.available2025-10-07T06:05:35Z
dc.date.issued2025
dc.description.abstractThis research explores how the drive for cognitive efficiency in Artificial Intelligence (AI) may contribute to the homogenization of sensory experiences. We present Abstract.exe, a Virtual Reality (VR) installation designed as a critical medium for this inquiry. The experience places participants in a detailed virtual forest where their exploration triggers an AI-driven ''simplification'' of the world. Visuals, models, and lighting progressively degrade, aiming to transform the 3D scene into abstract 2D color fields. This work attempts to translate the abstract logic of AI-driven summarization into a tangible, immersive experience. This paper outlines the concept and technical implementation in Unreal Engine 5 (UE5), which utilizes a Procedural Content Generation (PCG) framework. Abstract.exe is intended as both an artistic inquiry and a cautionary exploration of how we might preserve experiential richness in an algorithmically influenced world.en_US
dc.description.sectionheadersPosters and Demos
dc.description.seriesinformationPacific Graphics Conference Papers, Posters, and Demos
dc.identifier.doi10.2312/pg.20251315
dc.identifier.isbn978-3-03868-295-0
dc.identifier.pages2 pages
dc.identifier.urihttps://doi.org/10.2312/pg.20251315
dc.identifier.urihttps://diglib.eg.org/handle/10.2312/pg20251315
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Human-centered computing → Virtual reality; Computing methodologies → Artificial intelligence; Applied computing → Media arts
dc.subjectHuman centered computing → Virtual reality
dc.subjectComputing methodologies → Artificial intelligence
dc.subjectApplied computing → Media arts
dc.titleExploring Perceptual Homogenization through a VR-Based AI Narrativeen_US
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