IlluminationCut

dc.contributor.authorBus, Norberten_US
dc.contributor.authorMustafa, Nabil H.en_US
dc.contributor.authorBiri, Venceslasen_US
dc.contributor.editorOlga Sorkine-Hornung and Michael Wimmeren_US
dc.date.accessioned2015-04-16T07:46:03Z
dc.date.available2015-04-16T07:46:03Z
dc.date.issued2015en_US
dc.description.abstractWe present a novel algorithm, IlluminationCut, for rendering images using the many-lights framework. It handles any light source that can be approximated with virtual point lights (VPLs) as well as highly glossy materials. The algorithm extends the Multidimensional Lightcuts technique by effectively creating an illumination-aware clustering of the product-space of the set of points to be shaded and the set of VPLs. Additionally, the number of visibility queries for each product-space cluster is reduced by using an adaptive sampling technique. Our framework is flexible and achieves around 3 - 6 times speedup over previous state-of-the-art methods.en_US
dc.description.number2en_US
dc.description.sectionheadersGlobal Illuminationen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume34en_US
dc.identifier.doi10.1111/cgf.12584en_US
dc.identifier.pages561-573en_US
dc.identifier.urihttps://doi.org/10.1111/cgf.12584en_US
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectI.3.7 [Computer Graphics]en_US
dc.subjectColoren_US
dc.subjectshadingen_US
dc.subjectshadowingen_US
dc.subjectand textureen_US
dc.titleIlluminationCuten_US
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