Distance fields applied to character animation

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Date
2002
Journal Title
Journal ISSN
Volume Title
Publisher
Eurographics Association
Abstract
A general hybrid geometric-physical method that is useful for animating characters with skin, clothing and a MPEG-4 compatible face is presented. This method uses an approximation to the underlying musculo-skeletal structure of the body and face to generate a distance field, used for collision detection purposes, and skin/clothing consisting of a particle-spring mesh. The results obtained deliver animation with plausible dynamics for fairly detailed models at around 60fps on a PIII computer with Nvidia Gforce2 graphics. The main contribution is to show that similar algorithms can be used for skin, clothing and facial animation, at interactive rates.
Description

        
@inproceedings{
:10.2312/egs.20021040
, booktitle = {
Eurographics 2002 - Short Presentations
}, editor = {}, title = {{
Distance fields applied to character animation
}}, author = {
Rudomin, Isaac
and
Castillo, J.
}, year = {
2002
}, publisher = {
Eurographics Association
}, ISSN = {
1017-4656
}, ISBN = {}, DOI = {
/10.2312/egs.20021040
} }
Citation