Multi-Resolution Sound Rendering

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Date
2004
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
Point-based multi-resolution representations have been used successfully for rendering highly complex three dimensional scenes in real-time. In this paper, we apply this paradigm to sound rendering: A hierarchy of stochastic sample sound sources is used to approximate complex sound environments (containing a large number of sound sources, such as a football stadium), allowing for interactive real-time walkthroughs. Additionally, the proposed technique can be used for observer-dependent auralizations of simple approximations of global sound propagation. Typical applications of the technique are in virtual reality and computer games, especially to complement established output-sensitive algorithms for rendering visual content.
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@inproceedings{
:10.2312/SPBG/SPBG04/003-011
, booktitle = {
SPBG'04 Symposium on Point - Based Graphics 2004
}, editor = {
Markus Gross and Hanspeter Pfister and Marc Alexa and Szymon Rusinkiewicz
}, title = {{
Multi-Resolution Sound Rendering
}}, author = {
Wand, M.
and
Straßer, W.
}, year = {
2004
}, publisher = {
The Eurographics Association
}, ISSN = {
1811-7813
}, ISBN = {
3-905673-09-6
}, DOI = {
/10.2312/SPBG/SPBG04/003-011
} }
Citation