GPU Local Triangulation: an Interpolating Surface Reconstruction Algorithm

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Date
2008
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association and Blackwell Publishing Ltd.
Abstract
A GPU capable method for surface reconstruction from unorganized point clouds without additional information, called GLT (GPU Local Triangulation), is presented. The main objective of this research is the generation of a GPU interpolating reconstruction based on local Delaunay triangulations, inspired by a pre-existing reconstruction algorithm. Current graphics hardware accelerated algorithms are approximating approaches, where the final triangulation is usually performed through either marching cubes or marching tetrahedras. GPU-compatible methods and data structures to perform normal estimation and the local triangulation have been developed, plus a variation of the Bitonic Merge Sort algorithm to work with multi-lists. Our method shows an average gain of one order of magnitude over previous research.
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@article{
:10.1111/j.1467-8659.2008.01211.x
, journal = {Computer Graphics Forum}, title = {{
GPU Local Triangulation: an Interpolating Surface Reconstruction Algorithm
}}, author = {
Buchart, Carlos
and
Borro, Diego
and
Amundarain, Aiert
}, year = {
2008
}, publisher = {
The Eurographics Association and Blackwell Publishing Ltd.
}, ISSN = {
1467-8659
}, DOI = {
/10.1111/j.1467-8659.2008.01211.x
} }
Citation