Computational Displays: Combining Optical Fabrication, Computational Processing, and Perceptual Tricks to Build the Displays of the Future

dc.contributor.authorWetzstein, Gordonen_US
dc.contributor.authorLanman, Douglasen_US
dc.contributor.authorDidyk, Piotren_US
dc.contributor.editorDiego Gutierrez and Karol Myszkowskien_US
dc.date.accessioned2014-01-26T15:18:04Z
dc.date.available2014-01-26T15:18:04Z
dc.date.issued2013en_US
dc.description.abstractWith the invention of integral imaging and parallax barriers in the beginning of the 20th century, glasses-free 3D displays have become feasible. Only today -more than a century later- glasses-free 3D displays are finally emerging in the consumer market. The technologies being employed in current-generation devices, however, are fundamentally the same as what was invented 100 years ago. With rapid advances in optical fabrication, digital processing power, and computational models for human perception, a new generation of display technology is emerging: computational displays exploring the co-design of optical elements and computational processingwhile taking particular characteristics of the human visual system into account. This technology does not only encompass 3D displays, but also next-generation projection systems, high dynamic range displays, perceptually-driven devices, and computational probes. This tutorial serves as an introduction to the emerging field of computational displays. The pedagogical goal of this tutorial is to provide the audience with the tools necessary to expand their research endeavorsby providing step-by-step instructions on all aspects of computational displays: display optics, mathematical analysis, efficient computational processing, computational perception, and, most importantly, the effective combination of all these aspects. Specifically, we will discuss a wide variety of different applications and hardware setups of computational displays, including high dynamic range displays, advanced projection systems as well as glasses-free 3D display. The latter example, computational light field displays, will be discussed in detail. In the tutorial presentation, supplementary notes, and an accompanying website, we will provide source code that drives various display incarnations at real-time framerates, detailed instructions on how to fabricate novel displays from off-the-shelf components, and intuitive mathematical analyses that will make it easy for researchers with various backgrounds to get started in the emerging field of computational displays. We believe that computational display technology is one of the hottest" topics in the graphics community today; with this tutorial we will make it accessible for a diverse audience. This tutorial was previously taught as a course at SIGGRAPH 2012.We will discuss all aspects of computational displays in detail. Specifically,we begin by introducing the concept and discussing a variety of example displays that exploit the joint-design of optical components and computational processing for applications such as high dynamic range image and wide color gamut display, extended depth of field projection, and high-dimensional information display for computer vision applications. We will then proceed to discussing state-of-the-art computational light field displays in detail. In particular, we will focus on how high-speed displays, multiple stacked LCDs, and directional backlighting combined with advanced mathematical analysis and efficient computational processing provide the foundations of 3D displays of the future. Finally, we will review psycho-physiological aspects that are of importance for display design and demonstrate how perceptually-driven computational displays can enhance the capability of current technology.en_US
dc.description.seriesinformationEurographics 2013 - Tutorialsen_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttps://doi.org/10.2312/conf/EG2013/tutorials/t4en_US
dc.publisherThe Eurographics Associationen_US
dc.titleComputational Displays: Combining Optical Fabrication, Computational Processing, and Perceptual Tricks to Build the Displays of the Futureen_US
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