Real-Time Animated Grass
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Date
2002
Journal Title
Journal ISSN
Volume Title
Publisher
Eurographics Association
Abstract
We present a simple method to render fields of grass, animated in the wind, in real-time. The technique employs vertex shaders to render displacement maps with Russian-doll style transparent shells. Animation is achieved by translating the surface according to a local wind vector while preserving the length of the blades of grass. This technique achieves convincing results on current consumer graphics hardware and can be applied to other similar surfaces such as hair and fur.
Description
@inproceedings{:10.2312/egs.20021030,
booktitle = {Eurographics 2002 - Short Presentations},
editor = {},
title = {{Real-Time Animated Grass}},
author = {Bakay, Brook and Lalonde, Paul and Heidrich, Wolfgang},
year = {2002},
publisher = {Eurographics Association},
ISSN = {1017-4656},
ISBN = {},
DOI = {/10.2312/egs.20021030}
}