A Practical GPU-accelerated Method for the Simulation of Naval Objects on Irregular Waves

dc.contributor.authorBezgodov, Alexeyen_US
dc.contributor.authorKarsakov, Andreyen_US
dc.contributor.editorLuis Gonzaga Magalhaes and Rafal Mantiuken_US
dc.date.accessioned2016-04-26T07:50:47Z
dc.date.available2016-04-26T07:50:47Z
dc.date.issued2016en_US
dc.description.abstractThis paper introduce a new method for real-time simulation of naval objects (such as vessels, ships, buoys and lifejackets) with six degrees of freedom on irregular waves. Thus method is based on hydrodynamic and hydrostatic pressure integration using uniformly distributed random points that are built on each simulation step. Such approach allows us fast and stable pressure integration for arbitrary vessel hull and wave shape.en_US
dc.description.sectionheadersPostersen_US
dc.description.seriesinformationEG 2016 - Postersen_US
dc.identifier.doi10.2312/egp.20161044en_US
dc.identifier.issn1017-4656en_US
dc.identifier.pages15-16en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egp.20161044en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.6.8 [Computer Graphics]en_US
dc.subjectSIMULATION AND MODELINGen_US
dc.subjectTypes of Simulationen_US
dc.subjectGamingen_US
dc.subjectAnimationen_US
dc.titleA Practical GPU-accelerated Method for the Simulation of Naval Objects on Irregular Wavesen_US
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