Brownian Dynamics Simulation on the GPU: Virtual Colloidal Suspensions

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Date
2015
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The Eurographics Association
Abstract
Brownian Dynamics simulations are frequently used to describe and study the motion and aggregation of colloidal particles, in the field of soft matter and material science. In this paper, we focus on the problem of neighbourhood search to accelerate computations on a single GPU. Our approach for one kind of particle outperforms existing implementations by introducing a novel dynamic test. For bimodal size distributions we also introduce a new algorithm that separates computations for large and small particles, in order to avoid additional friction that is known to restrict diffusive displacements.
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@inproceedings{
10.2312:vriphys.20151332
, booktitle = {
Workshop on Virtual Reality Interaction and Physical Simulation
}, editor = {
Fabrice Jaillet and Florence Zara and Gabriel Zachmann
}, title = {{
Brownian Dynamics Simulation on the GPU: Virtual Colloidal Suspensions
}}, author = {
Tran, Công Tâm
and
Crespin, Benoît
and
Cerbelaud, Manuella
and
Videcoq, Arnaud
}, year = {
2015
}, publisher = {
The Eurographics Association
}, ISBN = {
978-3-905674-98-9
}, DOI = {
10.2312/vriphys.20151332
} }
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