Show simple item record

dc.contributor.authorWegen, Oleen_US
dc.contributor.authorBöttger, Florenceen_US
dc.contributor.authorDöllner, Jürgenen_US
dc.contributor.authorTrapp, Matthiasen_US
dc.contributor.editorAndres, Bjoern and Campen, Marcel and Sedlmair, Michaelen_US
dc.date.accessioned2021-09-25T16:36:27Z
dc.date.available2021-09-25T16:36:27Z
dc.date.issued2021
dc.identifier.isbn978-3-03868-161-8
dc.identifier.urihttps://doi.org/10.2312/vmv.20211374
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/vmv20211374
dc.description.abstractThis paper presents a framework for generating real-time procedural animations and morphing of 3D point clouds. Point clouds or point-based geometry of varying density can easily be acquired using LiDAR cameras or modern smartphones with LiDAR sensors. This raises the question how this raw data can directly be used in the creative industry to create novel digital content using animations. For this purpose, we describe a framework that enables the implementation and combination of animation effects for point clouds. It takes advantage of graphics hardware capabilities and enables the processing of complex datasets comprising up to millions of points. In addition, we compare and evaluate implementation variants for the subsequent morphing of multiple 3D point clouds.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectComputing methodologies
dc.subjectProcedural animation
dc.subjectPoint
dc.subjectbased models
dc.subjectGraphics processors
dc.titleFERMIUM: A Framework for Real-time Procedural Point Cloud Animation and Morphingen_US
dc.description.seriesinformationVision, Modeling, and Visualization
dc.description.sectionheadersCapturing and Rendering
dc.identifier.doi10.2312/vmv.20211374
dc.identifier.pages83-90


Files in this item

Thumbnail
Thumbnail

This item appears in the following Collection(s)

Show simple item record