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dc.contributor.authorScalas, Andreasen_US
dc.contributor.authorZhu, Yuanjuen_US
dc.contributor.authorGiannini, Francaen_US
dc.contributor.authorLou, Rudingen_US
dc.contributor.authorLupinetti, Katiaen_US
dc.contributor.authorMonti, Marinaen_US
dc.contributor.authorMortara, Michelaen_US
dc.contributor.authorSpagnuolo, Michelaen_US
dc.contributor.editorBiasotti, Silvia and Pintus, Ruggero and Berretti, Stefanoen_US
dc.date.accessioned2020-11-12T05:42:08Z
dc.date.available2020-11-12T05:42:08Z
dc.date.issued2020
dc.identifier.isbn978-3-03868-124-3
dc.identifier.issn2617-4855
dc.identifier.urihttps://doi.org/10.2312/stag.20201246
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/stag20201246
dc.description.abstractThe advent of low cost technologies makes the use of immersive virtual environments more interesting for several application contexts. 3D models are largely used in such environments for providing feelings of immersion and presence in the virtual world. 3D models are normally defined in dedicated authoring tools and then adapted to be used in the virtual environments; thus, any change in the model requires to loop back to the authoring tool for performing the wished modification and the successive adaptation processes. The availability of shape modification capabilities within the virtual environment can avoid the above modification-adaptation loop. To this aim, we present our first step in the development of a 3D modelling system in Virtual Reality. The shape modification is achieved through a cage-based deformation approach, applied to semantically enriched meshes, carrying annotated meaningful regions, thus allowing the direct selection and editing of significant object parts.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectHuman centered computing
dc.subjectHuman computer interaction (HCI)
dc.subjectInteraction design
dc.subjectComputing methodologies
dc.subjectShape modeling
dc.titleA First Step Towards Cage-based Deformation in Virtual Realityen_US
dc.description.seriesinformationSmart Tools and Apps for Graphics - Eurographics Italian Chapter Conference
dc.description.sectionheadersVirtual Reality and Visualization
dc.identifier.doi10.2312/stag.20201246
dc.identifier.pages119-130


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