VAO++: Practical Volumetric Ambient Occlusion for Games

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Date
2017
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
Ambient occlusion is one of the commonly used methods to increase visual fidelity in real-time rendering applications. We propose several extensions of the recently introduced volumetric ambient occlusion method. These extensions improve the properties of the methods with a particular focus on the quality vs performance tradeoff and wide applicability in contemporary games. We describe the implementation of the proposed algorithm and its extensions. We implemented the method as a camera effect within the Unity game engine. The results show that our implementation compares favorably with the standard ambient occlusion in Unity both in terms of quality and speed.
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@inproceedings{
10.2312:sre.20171192
, booktitle = {
Eurographics Symposium on Rendering - Experimental Ideas & Implementations
}, editor = {
Matthias Zwicker and Pedro Sander
}, title = {{
VAO++: Practical Volumetric Ambient Occlusion for Games
}}, author = {
Bokšanský, Jakub
and
Pospíšil, Adam
and
Bittner, Jiří
}, year = {
2017
}, publisher = {
The Eurographics Association
}, ISSN = {
1727-3463
}, ISBN = {
978-3-03868-045-1
}, DOI = {
10.2312/sre.20171192
} }
Citation