• Login
    View Item 
    •   Eurographics DL Home
    • Eurographics Partner Events
    • Rendering - Experimental Ideas & Implementations
    • Rendering 2019 - DL-only / Industry Track
    • View Item
    •   Eurographics DL Home
    • Eurographics Partner Events
    • Rendering - Experimental Ideas & Implementations
    • Rendering 2019 - DL-only / Industry Track
    • View Item
    JavaScript is disabled for your browser. Some features of this site may not work without it.

    Foveated Real-Time Path Tracing in Visual-Polar Space

    Thumbnail
    View/Open
    039-050.pdf (18.43Mb)
    visual_polar_helpers.pdf (53.28Kb)
    visual-polar.mp4 (35.46Mb)
    Date
    2019
    Author
    Koskela, Matias
    Lotvonen, Atro
    Mäkitalo, Markku
    Kivi, Petrus
    Viitanen, Timo
    Jääskeläinen, Pekka
    Pay-Per-View via TIB Hannover:

    Try if this item/paper is available.

    Metadata
    Show full item record
    Abstract
    Computing power is still the limiting factor in photorealistic real-time rendering. Foveated rendering improves perceived quality by focusing the rendering effort on where the user is looking at. Applying foveated rendering to real-time path tracing where we must work on a very small number of samples per pixel introduces additional challenges; the rendering result is thoroughly noisy and sparse in the periphery. In this paper we demonstrate foveated real-time path tracing system and propose a novel Visual-Polar space in which both real-time path tracing and denoising is done before mapping to screen space. When path tracing a regular grid of samples in Visual-Polar space, the screen space sample distribution follows the human visual acuity model, making both the rendering and denoising 2:5x faster with similar perceived quality. In addition, when using Visual- Polar space, primary rays stay more coherent, leading to improved utilization of the GPU resources and, therefore, making ray traversal 1.3 - 1.5x faster. Moreover, Visual-Polar space improves 1 sample per pixel denoising quality in the fovea. We show that Visual-Polar based path tracing enables real-time rendering for contemporary virtual reality devices even without dedicated ray tracing hardware acceleration.
    BibTeX
    @inproceedings {10.2312:sr.20191219,
    booktitle = {Eurographics Symposium on Rendering - DL-only and Industry Track},
    editor = {Boubekeur, Tamy and Sen, Pradeep},
    title = {{Foveated Real-Time Path Tracing in Visual-Polar Space}},
    author = {Koskela, Matias and Lotvonen, Atro and Mäkitalo, Markku and Kivi, Petrus and Viitanen, Timo and Jääskeläinen, Pekka},
    year = {2019},
    publisher = {The Eurographics Association},
    ISSN = {1727-3463},
    ISBN = {978-3-03868-095-6},
    DOI = {10.2312/sr.20191219}
    }
    URI
    https://doi.org/10.2312/sr.20191219
    https://diglib.eg.org:443/handle/10.2312/sr20191219
    Collections
    • Rendering 2019 - DL-only / Industry Track

    Eurographics Association copyright © 2013 - 2023 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
    System hosted at  Graz University of Technology.
    TUGFhA
     

     

    Browse

    All of Eurographics DLCommunities & CollectionsBy Issue DateAuthorsTitlesSubjectsThis CollectionBy Issue DateAuthorsTitlesSubjects

    My Account

    LoginRegister

    Statistics

    View Usage Statistics

    BibTeX | TOC

    Create BibTeX Create Table of Contents

    Eurographics Association copyright © 2013 - 2023 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
    System hosted at  Graz University of Technology.
    TUGFhA