GPU Collision Detection in Conformal Geometric Space

No Thumbnail Available
Date
2021
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
We derive a conformal algebra treatment unifying all types of collisions among points, vectors, areas (defined by bivectors and trivectors) and 3D solid objects (defined by trivectors and quadvectors), based in a reformulation of collision queries from R3 to conformal R4,1 space. The algebraic formulation in this 5D space is then implemented in GPU to allow faster parallel computation queries. Results show expected orders of magnitude improvements computing collisions among known mesh models, allowing interactive rates without using optimizations and bounding volume hierarchies.
Description

        
@inproceedings{
10.2312:pt.20111143
, booktitle = {
V Ibero-American Symposium in Computer Graphics
}, editor = {
Silva, F. and Gutierrez, D. and Rodríguez, J. and Figueiredo, M.
}, title = {{
GPU Collision Detection in Conformal Geometric Space
}}, author = {
Roa, Eduardo
and
Theoktisto, Víctor
and
Fairén, Marta
and
Navazo, Isabel
}, year = {
2021
}, publisher = {
The Eurographics Association
}, ISBN = {
978-3-03868-152-6
}, DOI = {
10.2312/pt.20111143
} }
Citation