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    Shading with Painterly Filtered Layers: A Technique to Obtain Painterly Portrait Animations

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    Date
    2017
    Author
    Castaneda, Saif
    Akleman, Ergun
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    Abstract
    In this manuscript, we describe a process that can be used to create still and/or animated portrait paintings to be shown in Expressive Art Exhibit. Our process consists of two stages: (1) Creation of control textures for a Barycentric shader by using color information gathered from photographs to provide realistic looking skin rendering; (2) Filtering and compositing the layers of images that are obtained by control textures, which correspond to effects such as diffuse, specular and ambient. To demonstrate proof-of-concept, we have created a few rigid body animations of painterly portraits under different lighting conditions.
    BibTeX
    @inproceedings {10.1145:3122791.3122800,
    booktitle = {Non-Photorealistic Animation and Rendering},
    editor = {Holger Winnemoeller and Lyn Bartram},
    title = {{Shading with Painterly Filtered Layers: A Technique to Obtain Painterly Portrait Animations}},
    author = {Castaneda, Saif and Akleman, Ergun},
    year = {2017},
    publisher = {Association for Computing Machinery, Inc (ACM)},
    ISSN = {-},
    ISBN = {978-1-4503-5081-5},
    DOI = {10.1145/3122791.3122800}
    }
    URI
    http://dx.doi.org/10.1145/3122791.3122800
    https://diglib.eg.org:443/handle/10.2312/npar2017a13
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    Eurographics Association copyright © 2013 - 2023 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
    System hosted at  Graz University of Technology.
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