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dc.contributor.authorKettner, L.en_US
dc.contributor.authorRaab, M.en_US
dc.contributor.authorSeibert, D.en_US
dc.contributor.authorJordan, J.en_US
dc.contributor.authorKeller, A.en_US
dc.contributor.editorReinhard Klein and Holly Rushmeieren_US
dc.date.accessioned2015-07-31T07:40:42Z
dc.date.available2015-07-31T07:40:42Z
dc.date.issued2015en_US
dc.identifier.isbn978-3-905674-83-5en_US
dc.identifier.issn2309-5059en_US
dc.identifier.urihttp://dx.doi.org/10.2312/mam.20151195en_US
dc.description.abstractWe introduce the physically-based Material Definition Language (MDL). Based on the principle of strictly separating material definition and rendering algorithms, each MDL material is applicable across different rendering paradigms ranging from realtime over interactive solutions to advanced light transport simulation.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectComputer Graphics [I.3.7]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.subjectColoren_US
dc.subjectshadingen_US
dc.subjectshadowingen_US
dc.subjectand textureen_US
dc.titleThe Material Definition Languageen_US
dc.description.seriesinformationWorkshop on Material Appearance Modelingen_US
dc.description.sectionheadersPapersen_US
dc.identifier.doi10.2312/mam.20151195en_US
dc.identifier.pages1-4en_US


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