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    Archaeo Puzzle: An Educational Game Using Natural User Interface for Historical Artifacts

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    Date
    2020
    Author
    Capece, Nicola ORCID
    Erra, Ugo ORCID
    Gruosso, Monica ORCID
    Anastasio, Marco
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    Abstract
    Serious games are very used educational tools that are proposed as entertainment games but with educational elements within them. Their focus is to create a practical and enjoyable learning experience using the latest innovative technologies such as human-computer interaction and 3D visualization systems. We use these two technologies to develop a 3D puzzle game where the users have to reconstruct ancient historical artifacts by using their hands tracked through the Leap Motion controller. The game has incremental difficulty and will test users in increasingly demanding challenges by proposing experiential learning, trying to impress in their minds the information contained in the game through the feeling during the gameplay by implementing the "Learning by doing" concept. Finally, we designed a controlled experiment to evaluate the sentiment, user experience, usability, and effectiveness of our tool, which will be carried out in future developments.
    BibTeX
    @inproceedings {10.2312:gch.20201301,
    booktitle = {Eurographics Workshop on Graphics and Cultural Heritage},
    editor = {Spagnuolo, Michela and Melero, Francisco Javier},
    title = {{Archaeo Puzzle: An Educational Game Using Natural User Interface for Historical Artifacts}},
    author = {Capece, Nicola and Erra, Ugo and Gruosso, Monica and Anastasio, Marco},
    year = {2020},
    publisher = {The Eurographics Association},
    ISSN = {2312-6124},
    ISBN = {978-3-03868-110-6},
    DOI = {10.2312/gch.20201301}
    }
    URI
    https://doi.org/10.2312/gch.20201301
    https://diglib.eg.org:443/handle/10.2312/gch20201301
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    Eurographics Association copyright © 2013 - 2022 
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    Theme by @mire NV
    System hosted at  Graz University of Technology.
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