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dc.contributor.authorSemmo, Amiren_US
dc.contributor.authorTrapp, Matthiasen_US
dc.contributor.authorPasewaldt, Sebastianen_US
dc.contributor.authorDöllner, Jürgenen_US
dc.contributor.editorErgun Akleman, Lyn Bartram, Anıl Çamcı, Angus Forbes, Penousal Machadoen_US
dc.date.accessioned2016-07-18T16:42:36Z
dc.date.available2016-07-18T16:42:36Z
dc.date.issued2016
dc.identifier.isbn978-3-03868-021-5
dc.identifier.urihttp://dx.doi.org/10.2312/exp.20161255
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/exp20161255
dc.description.abstractImage stylization enjoys a growing popularity on mobile devices to foster casual creativity. However, the implementation and provision of high-quality image filters for artistic rendering is still faced by the inherent limitations of mobile graphics hardware such as computing power and memory resources. This work presents a mobile implementation of a filter that transforms images into an oil paint look, thereby highlighting concepts and techniques on how to perform multi-stage nonlinear image filtering on mobile devices. The proposed implementation is based on OpenGL ES and the OpenGL ES shading language, and supports on-screen painting to interactively adjust the appearance in local image regions, e.g., to vary the level of abstraction, brush, and stroke direction. Evaluations of the implementation indicate interactive performance and results that are of similar aesthetic quality than its original desktop variant.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.4.3 [Computer Graphics]
dc.subjectImage Processing and Computer Vision
dc.subjectEnhancement
dc.subjectFiltering
dc.titleInteractive Oil Paint Filtering On Mobile Devicesen_US
dc.description.seriesinformationExpressive 2016 - Posters, Artworks, and Bridging Papers
dc.description.sectionheadersPosters
dc.identifier.doi10.2312/exp.20161255
dc.identifier.pages3-4


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