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    Classification of VR Interaction Techniques, Based on User Intention

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    Date
    2014
    Author
    Weidig, Christian
    Mestre, D. R.
    Israel, J. H.
    Noel, F.
    Perrot, V.
    Aurich, J. C.
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    Abstract
    The number of different virtual reality (VR) systems and corresponding interaction techniques is quite manifold, today. For dedicated input devices, data types and application domains specific interaction techniques have been developed. Thereby a wide audience of researchers can benefit from using VR systems. A drawback is, that for non-VR specialists it is nearly impossible to get a clear overview and identify proper interaction techniques for their research questions. Therefore this article proposes a classification scheme for VR interaction techniques based on the users' purpose. This will help non-VR specialist to identify VR systems and interaction techniques perfectly matching their demand. The classification will be used within the project VISIONAIR to bring together VR experts and external users.
    BibTeX
    @inproceedings {10.2312:eurovr.20141339,
    booktitle = {EuroVR 2014 - Conference and Exhibition of the European Association of Virtual and Augmented Reality},
    editor = {Jerome Perret and Valter Basso and Francesco Ferrise and Kaj Helin and Vincent Lepetit and James Ritchie and Christoph Runde and Mascha van der Voort and Gabriel Zachmann},
    title = {{Classification of VR Interaction Techniques, Based on User Intention}},
    author = {Weidig, Christian and Mestre, D. R. and Israel, J. H. and Noel, F. and Perrot, V. and Aurich, J. C.},
    year = {2014},
    publisher = {The Eurographics Association},
    ISBN = {978-3-905674-76-7},
    DOI = {10.2312/eurovr.20141339}
    }
    URI
    http://dx.doi.org/10.2312/eurovr.20141339
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    Eurographics Association copyright © 2013 - 2022 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
    System hosted at  Graz University of Technology.
    TUGFhA