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dc.contributor.authorMatsumoto, Keigoen_US
dc.contributor.authorNarumi, Takujien_US
dc.contributor.authorYanase, Yoheien_US
dc.contributor.authorBan, Yukien_US
dc.contributor.authorTanikawa, Tomohiroen_US
dc.contributor.authorHirose, Michitakaen_US
dc.contributor.editorHuang, Tony and Otsuki, Mai and Servières, Myriam and Dey, Arindam and Sugiura, Yuta and Banakou, Domna and Michael-Grigoriou, Despinaen_US
dc.date.accessioned2019-01-23T20:22:10Z
dc.date.available2019-01-23T20:22:10Z
dc.date.issued2018
dc.identifier.isbn978-3-03868-076-5
dc.identifier.issn1727-530X
dc.identifier.urihttps://doi.org/10.2312/egve.20181378
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egve20181378
dc.description.abstractA novel use of virtual reality (VR) was demonstrated. It enables a user to feel walking a straight virtual corridor while touching straight handrails, although the user walks while gripping circular handrails within a limited space. The main contribution of this study is to show that visual-haptic redirect walking is possible using handrails for a haptic presentation. Matsumoto et al. introduced visuo-haptic redirected walking. They used walls as a haptic presentation, and they produced Unlimited Corridor as a VR demonstration using visuo-haptic redirected walking. However, it has not yet been verified whether the same effect can occur by touching other shapes. Therefore, in this study, a VR demonstration using handrails instead of walls was created, and whether visuo-haptic redirected walking is possible even with handrails for haptic presentation was examined. In the demonstration, more than 2000 people participated, and their comments and motion data were gathered. The users' comments implied that visuo-haptic redirected walking was possible using handrails.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectHuman
dc.subjectcentered computing
dc.subjectVirtual reality
dc.titleVisuo-Haptic Redirected Walking Using Handrailen_US
dc.description.seriesinformationICAT-EGVE 2018 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and Demos
dc.description.sectionheadersPosters
dc.identifier.doi10.2312/egve.20181378
dc.identifier.pages9-10


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