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    Holo Worlds Infinite: Procedural Spatial Aware AR Content

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    Date
    2017
    Author
    Lawrence, Louise M.
    Hart, Jonathon Derek
    Billinghurst, Mark ORCID
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    Abstract
    We developed an Augmented Reality (AR) application that procedurally generates content which is programmatically placed on the floor. It uses its awareness of its spatial surroundings to generate and place virtual content. We created a prototype that can be used as the basis of a city simulation game that can be played on the floor of any room space, but the approach could also be used for many other applications.
    BibTeX
    @inproceedings {10.2312:egve.20171373,
    booktitle = {ICAT-EGVE 2017 - Posters and Demos},
    editor = {Tony Huang and Arindam Dey},
    title = {{Holo Worlds Infinite: Procedural Spatial Aware AR Content}},
    author = {Lawrence, Louise M. and Hart, Jonathon Derek and Billinghurst, Mark},
    year = {2017},
    publisher = {The Eurographics Association},
    ISBN = {978-3-03868-052-9},
    DOI = {10.2312/egve.20171373}
    }
    URI
    http://dx.doi.org/10.2312/egve.20171373
    https://diglib.eg.org:443/handle/10.2312/egve20171373
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    Eurographics Association copyright © 2013 - 2023 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
    System hosted at  Graz University of Technology.
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