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dc.contributor.authorPoepsel, J.en_US
dc.contributor.authorHornung, C.en_US
dc.date.accessioned2015-10-05T07:56:09Z
dc.date.available2015-10-05T07:56:09Z
dc.date.issued1989en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egtp.19891023en_US
dc.description.abstractTodays graphics standard for the rendering of scenes with illumination and reflection is defined by PHIGS+ . PEX is a proposal to integrate that functionality into the window environment of X. This paper first describes the lighting and shading models of PHIGS+/- PEX . Then a comparison of the different shading methods follows. At last, a new shading method, the Highlight Shading, is developed. The Highlight Shading combines both speed and image quality and therefore is an attractive alternative to existing shading algorithms.en_US
dc.publisherEurographics Associationen_US
dc.titleHighlight Shading: Lighting and Shading in a PHIGS+/PEX-Environmenten_US
dc.description.seriesinformationEG 1989-Technical Papersen_US
dc.identifier.doi10.2312/egtp.19891023en_US


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