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    Deep Learning for Graphics

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    Date
    2018
    Author
    Mitra, Niloy J.
    Ritschel, Tobias
    Kokkinos, Iasonas
    Guerrero, Paul
    Kim, Vladimir
    Rematas, Konstantinos
    Yumer, Ersin
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    Abstract
    In computer graphics, many traditional problems are now better handled by deep-learning based data-driven methods. In applications that operate on regular 2D domains, like image processing and computational photography, deep networks are state-of-the-art, beating dedicated hand-crafted methods by significant margins. More recently, other domains such as geometry processing, animation, video processing, and physical simulations have benefited from deep learning methods as well. The massive volume of research that has emerged in just a few years is often difficult to grasp for researchers new to this area. This tutorial gives an organized overview of core theory, practice, and graphics-related applications of deep learning.
    BibTeX
    @inproceedings {egt.20181029,
    booktitle = {EG 2018 - Tutorials},
    editor = {Ritschel, Tobias and Telea, Alexandru},
    title = {{Deep Learning for Graphics}},
    author = {Mitra, Niloy J. and Ritschel, Tobias and Kokkinos, Iasonas and Guerrero, Paul and Kim, Vladimir and Rematas, Konstantinos and Yumer, Ersin},
    year = {2018},
    publisher = {The Eurographics Association},
    ISSN = {1017-4656},
    DOI = {10.2312/egt.20181029}
    }
    URI
    http://dx.doi.org/10.2312/egt.20181029
    https://diglib.eg.org:443/handle/10.2312/egt20181029
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    System hosted at  Graz University of Technology.
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