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dc.contributor.authorPettré, Julienen_US
dc.contributor.authorPelechano, Nuriaen_US
dc.contributor.editorAdrien Bousseau and Diego Gutierrezen_US
dc.date.accessioned2017-04-22T16:53:20Z
dc.date.available2017-04-22T16:53:20Z
dc.date.issued2017
dc.identifier.issn1017-4656
dc.identifier.urihttp://dx.doi.org/10.2312/egt.20171029
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egt20171029
dc.description.abstractCrowd simulation is today a frequently used computer animation technique in the field of video-games or the one of visual effects for movies. It is used to populate game scenes and make them lively and interactive, or to generate background characters in movies. The topic received a lot of attention in the research community. Many simulation algorithms were proposed to simulate crowds. How do they work? How are they concretely used in the field? This tutorial is clearly intended for beginners and all who are curious about the topic, and will present the basics of crowd simulation. It will also address some related questions such as the one of animation and rendering of crowd characters.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleIntroduction to Crowd Simulationen_US
dc.description.seriesinformationEG 2017 - Tutorials
dc.description.sectionheadersTutorials
dc.identifier.doi10.2312/egt.20171029


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