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dc.contributor.authorO’Sullivan, Carolen_US
dc.contributor.authorDingliana, Johnen_US
dc.contributor.authorGanovelli, Fabioen_US
dc.contributor.authorBradshaw, Garethen_US
dc.date.accessioned2015-11-11T18:54:38Z
dc.date.available2015-11-11T18:54:38Z
dc.date.issued2001en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttps://doi.org/10.2312/egt.20011055en_US
dc.description.abstractAn efficient and realistic collision handling mechanism is fundamental to any physically plausible Virtual Environment. In this tutorial, we will first examine the applications of collision handling, and introduce the open problems in this area. We will then provide a detailed introduction to the many different approaches, past and current, to the problems of collision detection and contact modelling. The construction and evaluation of the wide range of bounding volume hierarchies used for collision detection will be discussed, as will the particular problems associated with deformable object animation. The next issue to be addressed is the problem of collision response, and finally we will discuss perceptual issues relating to this topic.en_US
dc.publisherEurographics Associationen_US
dc.titleCollision Handling for Virtual Environmentsen_US
dc.description.seriesinformationEurographics 2001 - Tutorialsen_US


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