Garment Transfer for Quadruped Characters

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Date
2016
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
Modeling clothing to characters is one of the most time-consuming tasks for artists in 3DCG animation production. Transferring existing clothing models is a simple and powerful solution to reduce labor. In this paper, we propose a method to generate a clothing model for various characters from a single template model. Our framework consists of three steps: scale measurement, clothing transformation, and texture preservation. By introducing a novel measurement of the scale deviation between two characters with different shapes and poses, our framework achieves pose-independent transfer of clothing even for quadrupeds (e.g., from human to horse). In addition to a plausible clothing transformation method based on the scale measurement, our method minimizes texture distortion resulting from large deformation. We demonstrate that our system is robust for a wide range of body shapes and poses, which is challenging for current state-of-the-art methods.
Description

        
@inproceedings{
10.2312:egsh.20161014
, booktitle = {
EG 2016 - Short Papers
}, editor = {
T. Bashford-Rogers and L. P. Santos
}, title = {{
Garment Transfer for Quadruped Characters
}}, author = {
Narita, Fumiya
 and
Saito, Shunsuke
 and
Kato, Takuya
 and
Fukusato, Tsukasa
 and
Morishima, Shigeo
}, year = {
2016
}, publisher = {
The Eurographics Association
}, ISSN = {
1017-4656
}, ISBN = {}, DOI = {
10.2312/egsh.20161014
} }
Citation