4D Mesh Reconstruction from Time-Varying Voxelized Geometry through ARAP Tracking

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Date
2015
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
We present a method to derive a time-evolving triangle mesh representation from a sequence of binary volumetric data representing an arbitrary motion. Multi-view reconstruction studios use a multiple camera set to turn an actor's performance into a time series of visual hulls. However, the reconstructed sequence lacks temporal coherence as each frame is generated independently, preventing easy post-production editing with off-the-shelf modeling tools. We propose an automated tracking approach to convert the raw input sequence into a single, animated mesh. An initial mesh is globally deformed via as-rigid-as-possible, detail-preserving transformations guided by a motion flow estimated from consecutive frames. Local optimization is added to better match the mesh surface to the current visual hull, leading to a robust 4D mesh reconstruction.
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@inproceedings{
10.2312:egsh.20151002
, booktitle = {
EG 2015 - Short Papers
}, editor = {
B. Bickel and T. Ritschel
}, title = {{
4D Mesh Reconstruction from Time-Varying Voxelized Geometry through ARAP Tracking
}}, author = {
Blache, Ludovic
 and
Desbrun, Mathieu
 and
Loscos, Celine
 and
Lucas, Laurent
}, year = {
2015
}, publisher = {
The Eurographics Association
}, ISBN = {}, DOI = {
10.2312/egsh.20151002
} }
Citation