Spherical Harmonic Lighting of Wavelength-Dependent Phenomena

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Date
2005
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
Rendering of objects that exhibit iridescence has previously been limited to simple lighting conditions generated from a few point or directional lights. We extend this idea by modeling light interference as a Bidirectional Re- flectance Distribution Function (BRDF) and precomputing the physically based surface response to hemisphere lighting in terms of a low order spherical harmonic basis. Parameterizing by view direction, we can store the light interference effect in a 2D texture map, where each entry contains a vector of spherical harmonic basis function coefficients. Our technique achieves a full spectral representation of interference color by maintaining the spherical harmonic basis in terms of Spectral Power Distribution (SPD) instead of a color-based format such as RGB. In addition, we demonstrate that our approach is amenable to current graphics hardware and can render at real-time frame rates.
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@inproceedings{
10.2312:egs.20051039
, booktitle = {
EG Short Presentations
}, editor = {
John Dingliana and Fabio Ganovelli
}, title = {{
Spherical Harmonic Lighting of Wavelength-Dependent Phenomena
}}, author = {
Lindsay, Clifford
and
Agu, Emmanuel
}, year = {
2005
}, publisher = {
The Eurographics Association
}, ISBN = {}, DOI = {
10.2312/egs.20051039
} }
Citation