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dc.contributor.authorSharma, Riteshen_US
dc.contributor.authorFarias, Renatoen_US
dc.contributor.authorKallmann, Marceloen_US
dc.contributor.editorRitschel, Tobias and Eilertsen, Gabrielen_US
dc.date.accessioned2020-05-24T13:40:48Z
dc.date.available2020-05-24T13:40:48Z
dc.date.issued2020
dc.identifier.isbn978-3-03868-104-5
dc.identifier.issn1017-4656
dc.identifier.urihttps://doi.org/10.2312/egp.20201037
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egp20201037
dc.description.abstractThe effective integration of local collision avoidance with global path planning becomes a necessity when multi-agent systems need to be simulated in complex cluttered environments. This work presents our first results exploring the new approach of integrating Shortest Path Maps (SPMs) with local collision avoidance in order to provide optimal paths for agents to navigate around obstacles toward their goal locations. Our GPU-based SPM implementation is available.en_US
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/]
dc.subjectComputing methodologies
dc.subjectCollision detection
dc.subjectMulti
dc.subjectagent planning
dc.titleIntegrating Local Collision Avoidance with Shortest Path Mapsen_US
dc.description.seriesinformationEurographics 2020 - Posters
dc.description.sectionheadersPosters
dc.identifier.doi10.2312/egp.20201037
dc.identifier.pages7-8


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Attribution 4.0 International License
Except where otherwise noted, this item's license is described as Attribution 4.0 International License