A 3-D CELLULAR FRAME BUFFER

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Date
1985
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
A new architecture for storing and processing of threedimensional (3-D) graphics is described, The 3-D objects are discretized and stored in a full 3-D cellular memory of voxels. A 3-D graphics processor scan-converts 3-D geometric objects into the cellular representation. A 3-D frame buffer processor manipulates 3-D cellular sub-boxes and controls 3-D interaction. Displaying 2-D orthographic projections from a given view position and direction is accomplished by a 3-D viewing processor. With this new architecture, there is neither a need for repeatedly scan-converting modified geometric objects nor a need for removing hidden-surfaces.
Description

        
@inproceedings{
10.2312:eg.19851017
, booktitle = {
Eurographics Conference Proceedings
}, editor = {
C.E. Vandoni
}, title = {{
A 3-D CELLULAR FRAME BUFFER
}}, author = {
Kaufman, Arie
 and
Bakalash, Reuven
}, year = {
1985
}, publisher = {
The Eurographics Association
}, ISSN = {
1017-4656
}, ISBN = {}, DOI = {
10.2312/eg.19851017
} }
Citation