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dc.contributor.authorDuchowski, Andrew T.en_US
dc.contributor.authorKrejtz, Krzysztofen_US
dc.contributor.authorKrejtz, Izaen_US
dc.contributor.authorMantiuk, Radoslawen_US
dc.contributor.authorBazyluk, Bartoszen_US
dc.contributor.editorDiego Gutierrez and Karol Myszkowskien_US
dc.date.accessioned2014-01-26T15:18:05Z
dc.date.available2014-01-26T15:18:05Z
dc.date.issued2013en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/conf/EG2013/tutorials/t5en_US
dc.description.abstractEye-tracking technology has evolved considerably over the last decade. The tutorial provides attendees with stateof- the-art advancements and their relevance to computer graphics research, one of the most important being the proliferation of Do-It-Yourself (DIY) techniques. Following a summary of how to build your own, we will cover real-time graphics applications, including advancements in gaze-contingent displays. The second half of the tutorial will focus on offline, diagnostic graphics applications, where gaze is used to evaluate visual aspects of rendered scenes. We will present a methodological pipeline" that we have evolved and adapted to various experiments. The tutorial differs from previous ones by largely ignoring aspects of human vision and focusing on technical details that are most pertinent to the EuroGraphics audience.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.6 [Computer Graphics]en_US
dc.subjectMethodology and Techniquesen_US
dc.subjectInteraction Techniquesen_US
dc.subjectErgonomicsen_US
dc.titleAn Eye on Perceptual Graphics: Eye-Tracking Methodologyen_US
dc.description.seriesinformationEurographics 2013 - Tutorialsen_US


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