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dc.contributor.authorJones, Matthewen_US
dc.contributor.authorShesh, Amiten_US
dc.contributor.editorJean-Jacques Bourdin and Eva Cerezo and Steve Cunninghamen_US
dc.date.accessioned2014-01-26T10:36:23Z
dc.date.available2014-01-26T10:36:23Z
dc.date.issued2013en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/conf/EG2013/education/011-012en_US
dc.description.abstractThis paper describes the context and results of a student project related to scene graphs spanning several assignments in an undergraduate computer graphics course. The project progressively built an application that created a list of objects from an XML specification, modified it into a scene graph, implemented part-by-part animation and added point lights and textures. Students were encouraged to build creative models using implicit shapes. It was completed individually by 21 undergraduate students in three stages spanning 6-7 weeks. This project was further extended in the last two assignments by incorporating a ray tracer within it.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectK.3.2 [Computer and Information Science Education]en_US
dc.subjectComputer Science Educationen_US
dc.titleScene Graph Creation And Management For Undergraduatesen_US
dc.description.seriesinformationEurographics 2013 - Education Papersen_US


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