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    PED: Pedestrian Environment Designer

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    Date
    2016
    Author
    McIlveen, James
    Maddock, Steve ORCID
    Heywood, Peter
    Richmond, Paul
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    Abstract
    Pedestrian simulations have many uses, from pedestrian planning for architecture design through to games and entertainment. However, it is still challenging to efficiently author such simulations, especially for non-technical users. Direct pedestrian control is usually laborious, and, while indirect, environment-level control is often faster, it currently lacks the necessary tools to create complex environments easily and without extensive prior technical knowledge. This paper describes an indirect, environment-level control system in which pedestrians' behaviour can be specified efficiently and then interactively tuned. With the Pedestrian Environment Designer (PED) interface, authors can define environments using tools similar to those found in raster graphics editing software such as PhotoshopTM. Users paint on two-dimensional bitmap layers to control the behaviour of pedestrians in a three-dimensional simulation. The layers are then compiled to produce a live, agent-based pedestrian simulation using the FLAME GPU framework. Entrances and exits can be inserted, collision boundaries defined, and areas of attraction and avoidance added. The system also offers dynamic simulation updates at runtime giving immediate author feedback and enabling authors to simulate scenarios with dynamic elements such as barriers, or dynamic circumstances such as temporary areas of avoidance. As a result, authors are able to create complex crowd simulations more effectively and with minimal training.
    BibTeX
    @inproceedings {10.2312:cgvc.20161304,
    booktitle = {Computer Graphics and Visual Computing (CGVC)},
    editor = {Cagatay Turkay and Tao Ruan Wan},
    title = {{PED: Pedestrian Environment Designer}},
    author = {McIlveen, James and Maddock, Steve and Heywood, Peter and Richmond, Paul},
    year = {2016},
    publisher = {The Eurographics Association},
    ISSN = {-},
    ISBN = {978-3-03868-022-2},
    DOI = {10.2312/cgvc.20161304}
    }
    URI
    http://dx.doi.org/10.2312/cgvc.20161304
    https://diglib.eg.org:443/handle/10.2312/cgvc20161304
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    Eurographics Association copyright © 2013 - 2023 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
    System hosted at  Graz University of Technology.
    TUGFhA