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    Tactile Mesh Saliency: A Brief Synopsis

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    Date
    2016
    Author
    Lau, Manfred ORCID
    Dev, Kapil
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    Abstract
    This work has previously been published [LDS 16] and this extended abstract provides a synopsis for further discussion at the UK CGVC 2016 conference. We introduce the concept of tactile mesh saliency, where tactile salient points on a virtual mesh are those that a human is more likely to grasp, press, or touch if the mesh were a real-world object. We solve the problem of taking as input a 3D mesh and computing the tactile saliency of every mesh vertex. The key to solving this problem is in a new formulation that combines deep learning and learning-to-rank methods to compute a tactile saliency measure. Finally, we discuss possibilities for future work.
    BibTeX
    @inproceedings {10.2312:cgvc.20161302,
    booktitle = {Computer Graphics and Visual Computing (CGVC)},
    editor = {Cagatay Turkay and Tao Ruan Wan},
    title = {{Tactile Mesh Saliency: A Brief Synopsis}},
    author = {Lau, Manfred and Dev, Kapil},
    year = {2016},
    publisher = {The Eurographics Association},
    ISSN = {-},
    ISBN = {978-3-03868-022-2},
    DOI = {10.2312/cgvc.20161302}
    }
    URI
    http://dx.doi.org/10.2312/cgvc.20161302
    https://diglib.eg.org:443/handle/10.2312/cgvc20161302
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    • Computer Graphics & Visual Computing (CGVC) 2016

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    Eurographics Association copyright © 2013 - 2023 
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    Theme by @mire NV
    System hosted at  Graz University of Technology.
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