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dc.contributor.authorStahl, Daviden_US
dc.contributor.editor-en_US
dc.date.accessioned2015-12-10T13:43:21Z
dc.date.available2015-12-10T13:43:21Z
dc.date.issued25-1-2008en_US
dc.identifier.issn-en_US
dc.identifier.urihttp://dx.doi.org/10.2312/cgems04-11-1358en_US
dc.description.abstractSpline curves and surface patches have an innate mathematical beauty and broad practical application in the field of computer graphics. Yet the subject proves difficult to convey to beginning graphics students averse to math and theory in general. The difficulty is mitigated by having students complete an implementation of carefully prepared scaffold code. A particular code framework allows focusing student effort on understanding the algorithm and the theory rather than the visualization details. In this manner understanding is developed and reinforced by means of an exercise no more difficult than a short lab assignment.en_US
dc.publisherThe Eurographics Associationen_US
dc.subject2D and 3D modelingen_US
dc.subjectAlgorithm developmenten_US
dc.subjectRenderingen_US
dc.subjectAlgorithmicen_US
dc.subjectFundamentalsen_US
dc.subjectMathematicsen_US
dc.titleParametric Polynomial Curvesen_US
dc.description.seriesinformationCGEMS - Computer Graphics Educational Materialsen_US
dc.description.sectionheadersModulesen_US
dc.identifier.doi10.2312/cgems04-11-1358en_US
dc.identifier.pagesDavid Stahl-2D and 3D modeling, Algorithm development, Rendering, Algorithmic, Fundamentals: Mathematicsen_US


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