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dc.contributor.authorMayor, Jesúsen_US
dc.contributor.authorSánchez, Albertoen_US
dc.contributor.authorRaya, Lauraen_US
dc.contributor.editorGarcía-Fernández, Ignacio and Ureña, Carlosen_US
dc.date.accessioned2018-06-26T13:59:31Z
dc.date.available2018-06-26T13:59:31Z
dc.date.issued2018
dc.identifier.isbn978-3-03868-067-3
dc.identifier.urihttps://doi.org/10.2312/ceig.20181156
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/ceig20181156
dc.description.abstractIn recent years, virtual reality has grown a lot in different areas of application, including ludic, social and research, being used by a large and growing number of users with different profiles. Presence is one of the most distinctive and important features of a virtual reality experience. The aim of this article is to study the most suitable areas of application for users and to analyze the influence of different characteristics of the user's profile in the perceived presence. We have tested the interest applications indicated by 159 subjects and we have designed an immersive virtual reality experience, testing the behavior and performance of 48 users. The results obtained show that gender can influence the perceptual sensation of presence in these types of virtual environments.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectComputing methodologies
dc.subjectComputer graphics
dc.subjectSocial and professional topics
dc.subjectGender
dc.subjectAge
dc.subjectHardware
dc.subjectEmerging interfaces
dc.subjectHuman
dc.subjectcentered computing
dc.subjectHuman computer interaction (HCI)
dc.titleStudy of the Influence of User Characteristics on the Virtual Reality Presenceen_US
dc.description.seriesinformationSpanish Computer Graphics Conference (CEIG)
dc.description.sectionheadersVirtual and Augmented Reality
dc.identifier.doi10.2312/ceig.20181156
dc.identifier.pages65-73


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  • CEIG18
    ISBN 978-3-03868-067-3

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