Efficient Display of Background Objects for Virtual Endoscopy using Flexible First-Hit Ray Casting

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Date
2004
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
Many applications of virtual endoscopy require the display of background objects behind the semi-transparent surface of the investigated organ. This paper deals with pre-processing and visualization of background objects for virtual endoscopy. A new first-hit ray casting technique for efficient perspective iso-surfacing of arbitrarily selected objects of interest is described: Visualization is performed without the use of dedicated hardware or data structures limiting flexibility (e.g., polygonal meshes or distance fields). The speedup is gained by exploiting inter-pixel coherency and by finding a near-optimal compromise between reduction of ray-tracking distances and limitation of the administrational cost associated with this reduction. The algorithm was developed by enhancing the previously published cell-based first-hit ray casting algorithm. This paper describes the original algorithm and explains the extensions needed to achieve interactive rendering of background objects.
Description

        
@inproceedings{
10.2312:VisSym/VisSym04/301-310
, booktitle = {
Eurographics / IEEE VGTC Symposium on Visualization
}, editor = {
Oliver Deussen and Charles Hansen and Daniel Keim and Dietmar Saupe
}, title = {{
Efficient Display of Background Objects for Virtual Endoscopy using Flexible First-Hit Ray Casting
}}, author = {
Neubauer, A.
 and
Forster, M.
 and
Wegenkittl, R.
 and
Mroz, L.
 and
Bühler, K.
}, year = {
2004
}, publisher = {
The Eurographics Association
}, ISSN = {
1727-5296
}, ISBN = {
3-905673-07-X
}, DOI = {
10.2312/VisSym/VisSym04/301-310
} }
Citation