Adaptive Sampling in Single Pass, GPU-based Raycasting of Multiresolution Volumes

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Date
2006
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
This paper presents a novel direct volume rendering technique for adaptive object- and image-space sampling density of multiresolution volumes. The raycasting is implemented entirely on the GPU in a single pass fragment program which adapts the sampling density along rays, guided by block resolutions. The multiresolution volumes are provided by a transfer function based level-of-detail scheme adaptively loading large out-of-core volumes. Adaptive image-space sampling is achieved by gathering projected basic volume block statistics for screen tiles and then allocating a level-of-detail for each tile. This combination of techniques provides a significant reduction of processing requirements while maintaining high quality rendering.
Description

        
@inproceedings{
:10.2312/VG/VG06/039-046
, booktitle = {
Volume Graphics
}, editor = {
Raghu Machiraju and Torsten Moeller
}, title = {{
Adaptive Sampling in Single Pass, GPU-based Raycasting of Multiresolution Volumes
}}, author = {
Ljung, Patric
}, year = {
2006
}, publisher = {
The Eurographics Association
}, ISSN = {
1727-8376
}, ISBN = {
3-905673-41-X
}, DOI = {
/10.2312/VG/VG06/039-046
} }
Citation