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    Interactive Techniques for Populating Large Virtual Cities

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    041-042.pdf (1.904Mb)
    Date
    2013
    Author
    Jordao, Kevin
    Pettré, Julien
    Cani, Marie-Paule
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    Abstract
    For many applications, exploring empty virtual cities is not sufficient: streets and squares need to be populated by crowds of virtual humans. This position paper addresses the problem of generating such crowds when the scale of the city prevents the use of standard simulation methods. We first present the concept of crowd patches and review their advantages and drawbacks for animating large crowds of people. We then discuss the goals of our future work, namely being able to interactively design such large populations.
    BibTeX
    @inproceedings {10.2312:UDMV:UDMV13:041-042,
    booktitle = {Eurographics Workshop on Urban Data Modelling and Visualisation},
    editor = {Vincent Tourre and Gonzalo Besuievsky},
    title = {{Interactive Techniques for Populating Large Virtual Cities}},
    author = {Jordao, Kevin and Pettré, Julien and Cani, Marie-Paule},
    year = {2013},
    publisher = {The Eurographics Association},
    ISSN = {2307-8251},
    ISBN = {978-3-905674-46-0},
    DOI = {10.2312/UDMV/UDMV13/041-042}
    }
    URI
    http://dx.doi.org/10.2312/UDMV/UDMV13/041-042
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    Eurographics Association copyright © 2013 - 2023 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
    System hosted at  Graz University of Technology.
    TUGFhA